1998/99
2000/01
2002/03
2004
2005
2006/07
2008/10

2006/07 new and upcoming projects
wall-object FIGHT KILL WIN: archaic gambling technology.
Persona collaboration with artist Kerry John Andrews.
wall-object moral systems.
wall-object how do I feel?
wall-object captive populations
Lighting.

 

wall-object FIGHT KILL WIN   


wall-object FIGHT KILL WIN (mock-up, estimated: 1000x500mm)
interactive modified slot machine containing video and computer displays.

Interactive installation fusing archaic gambling technology with a computer generated metaphor of contemporary value correlation and a video investigation of human mortality, fatalism and apathy.

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Persona collaboration with artist Kerry John Andrews
A freestanding construction of glass panels each mounted with a deconstructed networked laptop computer inputted by motion sensors triggered by the viewer.

Tony Lopez and I are creating a collaborative interactive installation piece based on previous works that we have produced individually. In discussion we have found that we have distinct understandings of time in contemporary art practice, which is often concerned with the 'real time' experience of art. This is particularly true of interactive, installation based, and teleactive works.
Tony and I are exploring different views of the idea of real-time interactivity through this installation piece. My own practice questions the affect that this tendency has toward our individual place in the world and I tend to value aspects of closeness and distance which art can create. Tony is more concerned with a flow of time that privileges the current moment. Both our attitudes to temporality are central to current art practice and will define future thinking processes.
Using the theoretical base of our collaborative piece as a focal point I propose that we set up two exhibitions that include the installation as a common feature, a physical 'hyperlink' between two artists. This link will change the way that the two shows would normally be seen and would highlight the current 'space' of creativity.
(Kerry John Andrews 2003)
(The following is an extract from a talk by Kerry John Andrews at the addICT Conference in January 2004)
Persona (2004), study for interactive multimedia installation currently in preparation as a collaborative work with digital artist Tony Lopez.
As I have mentioned, the computer is an interdisciplinary medium (a universal machine). Anyone can work with text, image and sound using similar methods and sometimes very straightforward programmes. It can also be used to organise and sequence works (in other words it can be a meta-medium).
The translatability of languages can also be understood as an interaction of languages - sets of patterns or structures. The computer allows us to work on various levels of structure in the same piece.
The main aim for Persona is to build a free-standing construction of glass panels each mounted with a deconstructed laptop computer (or a larger screen version). The computers will work individually, networked and as a complete overall unit, and will interact with the proximity of the viewer. The gallery space will be crisscrossed with visible sensors that will track the approach of a viewer and cause wave interference and transformations of the images on the computer screens increasing with their approach.
Interference patterns, like surface water patterns, will be computer generated and linked to the viewer proximity - a bit like sound or air turbulence created as we move.
This piece will be constructed with controller files embedded into short animated sequences, which in turn will be part of larger sequences.
(We are also currently discussing the possibilities of using a video wall by converting the VGA signals from the computers to composite signals for the TV screens and video wall splitters. We could use flat panel TV screens as opposed to the computer screens and that would mean we could seamlessly mix videotape or DVD with computer generated images.)
The original elements of the piece And/Or will be broken down within the image so that they move at different rates or in opposing directions. The graph-like sections (rhythmic cells) will be generating in real time according to sensor inputs. All of this would be happening across all the screens but might fracture to smaller screens when set off by sensors.
I see the project as a development of And/Or, in that it will look at character as combinations of images (memory) and how their patterns of recurrence affect 'present' events. The looping (visual memory) of events also has a link to basic computer code in that a larger language can be built from instructional units. In other words it explores the question 'can we build a persona from these units of memory'? Or at least a unique character.
One of the main problems with larger projects like this one is funding. As an independent artist not attached to a college or university, finding the software and particularly the hardware can be problematic and makes the 'politics' of digital multimedia a difficult area. This is one of the reasons much of my work over the past few years has been carried out in print form.
(Kerry John Andrews 2004

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wall-object moral systems
An abstraction of human behavior and social interactions using miniature vehicles remotely controlled from a central computer using motion sensing software and random behavior generation files.

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wall-object how do I feel? Video self portrait
My exploration of intimate emotional sensations over the passage of time. A record of the evolution of personality. Bespoke 16-video screen display device.

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wall-object captive populations computer generated display
Randomly generated accounting sequences and operations, a visualization of the taxation of all living creatures and biological processes within feudal social/geographic boundaries.

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oec/wall-object Tony Lopez ARCO lamp
The next lamp in the art expo range celebrating the annual art fair in Madrid. A desk lamp inspired by the designs of the Spanish FASE lighting company of the 1950s. Utilizing flat panel electro luminescent technology.



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