2005
9-10 December wall-object concept animation at NEW ART
BIRMINGHAM.
26-29 July wall-object CGiV05 online gallery art exhibits,
International Conference for Computer Graphics, Imaging and Visualization,
Beijing, China.
12-21 July wall-object now! at the 3D Open Exhibition, Surface Gallery, Nottingham.
6-8 July wall-object IV05 online gallery art
exhibits, 9th International Conference INFORMATION VISUALISATION, University
of Greenwich, London.
25-30 May wall-object at ARTCONCEPT festival,
St. Petersburg, Russia.
June onwards wall-object showing at the "Patterns
in Nature" digital gallery, as part of "Art + Math = X",
Special Year in Art and Mathematics at the University of Colorado.
06-Feb wall-object now! at Trampoline Nottingham-Berlin
Live link event, Broadway cinema, Nottingham.

www.urban-fusion.info/nab/
www.bbc.co.uk/birmingham/content/articles/2005/11/11/new_art_birmingham_feature.shtml
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www.surfacegallery.org
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www.artconcept.narod.ru
25-30 May 2005 in St-Petersburg, Russia.
Opening at the club "PLATFORM", Nekrasova street, 40.
ART Laboratories at the Dostoyevsky Museum, Kuznechny pereulok, 5/2.
CATALOGUE AVAILABLE, PLEASE EMAIL FOR A
FREE COPY
"The purpose of ARTCONCEPT is to develop a festival
of the syncretic arts. Action, performance, installation, multimedia -
considered "boundary" fields in relation to traditional art
- demand more serious attention and study. We hope to present, as far
as possible, the most tendentious currents in the modern cultural process.
The festival's aim is to gather under one roof diverse creative artists
- painters, poets, musicians, writers, film-directors, multi-media creators,
art-critics. By collaborating on a single stage, artists of various disciplines
will be motivated to look at the process of creating art on a broader
scale, to push themselves beyond their narrow field of specialization.
In this way, we hope to get a new art ambience, a language of art more
coherent and distinct than we have previously used. From this effort,
perhaps, can emerge a core group of artists with common vision and goals.
In plan is to publish a second and final catalogue of the festival, to
sum up it's achievements." ARTCONCEPT, 2005
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http://math.colorado.edu/Art&Math/index.html
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"Tony Lopez installed his spectacular wall-object
now! installation in the link building. The device featured four interlinked
VCRs playing from the same piece of tape, each linked to a split screen
TV. The first VCR records a CCTV image of the viewer looking at the TV,
this is then played four times in succession in the four different corners
of the TV until the tape returns to the first VCR and is recorded over
again." reactorweb.com
www.reactorweb.com/trampoline2/images.htm
www.trampoline.org.uk
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2005/06 new and upcoming projects
wall-object FIGHT KILL WIN: archaic gambling technology.
Persona collaboration with artist Kerry John Andrews.
wall-object moral systems.
wall-object how do I feel?
wall-object captive populations
Lighting.
wall-object FIGHT KILL WIN

wall-object FIGHT KILL WIN (mock-up, estimated: 1000x500mm)
interactive modified slot machine containing video and computer displays.
Interactive installation fusing archaic gambling technology
with a computer generated metaphor of contemporary value correlation and
a video investigation of human mortality, fatalism and apathy.
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Persona collaboration with artist Kerry John Andrews
A freestanding construction of glass panels each mounted with a deconstructed
networked laptop computer inputted by motion sensors triggered by the
viewer.
Tony Lopez and I are creating a collaborative interactive
installation piece based on previous works that we have produced individually.
In discussion we have found that we have distinct understandings of time
in contemporary art practice, which is often concerned with the 'real
time' experience of art. This is particularly true of interactive, installation
based, and teleactive works.
Tony and I are exploring different views of the idea of real-time interactivity
through this installation piece. My own practice questions the affect
that this tendency has toward our individual place in the world and I
tend to value aspects of closeness and distance which art can create.
Tony is more concerned with a flow of time that privileges the current
moment. Both our attitudes to temporality are central to current art practice
and will define future thinking processes.
Using the theoretical base of our collaborative piece as a focal point
I propose that we set up two exhibitions that include the installation
as a common feature, a physical 'hyperlink' between two artists. This
link will change the way that the two shows would normally be seen and
would highlight the current 'space' of creativity.
(Kerry John Andrews 2003)
(The following is an extract from a talk by Kerry John Andrews at the
addICT Conference in January 2004)
Persona (2004), study for interactive multimedia installation currently
in preparation as a collaborative work with digital artist Tony Lopez.
As I have mentioned, the computer is an interdisciplinary medium (a universal
machine). Anyone can work with text, image and sound using similar methods
and sometimes very straightforward programmes. It can also be used to
organise and sequence works (in other words it can be a meta-medium).
The translatability of languages can also be understood as an interaction
of languages - sets of patterns or structures. The computer allows us
to work on various levels of structure in the same piece.
The main aim for Persona is to build a free-standing construction of glass
panels each mounted with a deconstructed laptop computer (or a larger
screen version). The computers will work individually, networked and as
a complete overall unit, and will interact with the proximity of the viewer.
The gallery space will be crisscrossed with visible sensors that will
track the approach of a viewer and cause wave interference and transformations
of the images on the computer screens increasing with their approach.
Interference patterns, like surface water patterns, will be computer generated
and linked to the viewer proximity - a bit like sound or air turbulence
created as we move.
This piece will be constructed with controller files embedded into short
animated sequences, which in turn will be part of larger sequences.
(We are also currently discussing the possibilities of using a video wall
by converting the VGA signals from the computers to composite signals
for the TV screens and video wall splitters. We could use flat panel TV
screens as opposed to the computer screens and that would mean we could
seamlessly mix videotape or DVD with computer generated images.)
The original elements of the piece And/Or will be broken down within the
image so that they move at different rates or in opposing directions.
The graph-like sections (rhythmic cells) will be generating in real time
according to sensor inputs. All of this would be happening across all
the screens but might fracture to smaller screens when set off by sensors.
I see the project as a development of And/Or, in that it will look at
character as combinations of images (memory) and how their patterns of
recurrence affect 'present' events. The looping (visual memory) of events
also has a link to basic computer code in that a larger language can be
built from instructional units. In other words it explores the question
'can we build a persona from these units of memory'? Or at least a unique
character.
One of the main problems with larger projects like this one is funding.
As an independent artist not attached to a college or university, finding
the software and particularly the hardware can be problematic and makes
the 'politics' of digital multimedia a difficult area. This is one of
the reasons much of my work over the past few years has been carried out
in print form.
(Kerry John Andrews 2004
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wall-object moral systems
An abstraction of human behavior and social interactions using miniature
vehicles remotely controlled from a central computer using motion sensing
software and random behavior generation files.
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wall-object how do I feel? Video self
portrait
My exploration of intimate emotional sensations over the passage of time.
A record of the evolution of personality. Bespoke 16-video screen display
device.
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wall-object captive populations computer
generated display
Randomly generated accounting sequences and operations, a visualization
of the taxation of all living creatures and biological processes within
feudal social/geographic boundaries.
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oec/wall-object Tony Lopez ARCO lamp
The next lamp in the art expo range celebrating the annual art fair in
Madrid. A desk lamp inspired by the designs of the Spanish FASE lighting
company of the 1950s. Utilizing flat panel electro luminescent technology. |